using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using DSEngine.Stage;

namespace DSEngine.DEMO.GameScreen
{
    public class TestShowScreen : Screen
    {
        Layout target;
        public TestShowScreen(Layout targetLayout)
        {
            target = targetLayout;
        }
        public override void Init()
        {
            base.Init();
            AddLayout(target);


        }
    }
}
